In the context of
U4IoT project, e-courses have been developed to provide online reference material in end-user engagement and co-creation. ENoLL, supported by its Living Lab members, together with Botnia Living Lab have now completed an
e-course on Living Lab support, composed of various types of online material.
The first lesson is an animated video that introduces some basic definitions and common elements of Living Labs, together with concrete advice for user selection and stakeholder engagement. The following presentation goes further in discussing about real-life case studies collected from ENoLL network and giving examples of Living Lab projects in public & private sector from the business perspective. The recently added third lesson completes this e-course by focusing on field tests in a Living Lab setting, giving theoretical background to the topic as well as providing recommendations and practical guidelines together with ethical considerations.
There are several other e-courses available on the U4IoT website. These e-courses are providing reference material on topics that are closely related to the different
tools and support services offered on the U4IoT website.
Co-creative workshops:
The e-course on Co-Creative Workshops provides information on the organisation and preparation of these workshops. An complete overview of the guidelines for the workshop is described in the Co-Creative Workshop Methodology Handbook. The preparation of a Co-Creative Workshop can however be quite overwhelming, this e-course therefore provides a couple of lessons with information to support workshop organisers and facilitators to overcome well known hurdles in the process.
Crowdsourcing:
This e-course on Crowdsourcing introduces the U4IoT smartphone crowdsourcing application and shows what it can do and how it can be used to not only generate new ideas from end-users but also engage them in a project and its outcomes. The application has two components: the smartphone app that the users will use and the website which will allow to gather their data and survey responses.
EU Data Protection Law and Privacy Game:
This e-course on EU Data Protection Law and Privacy Game is composed of two distinct parts: one part concerns the privacy guidelines especially targeted for large-scale piloting, focusing on the application of the GDPR (General Data Protection regulation) to the IoT. The second part is an introduction to serious games and gamification leading to the presentation of the Privacy Game.
Meetup planning and execution:
This e-course on Meetups targets specifically large-scale piloting in the domain of IoT, with the objective to provide direct support to mobilise end-users with meet-ups and support end-user engagement. Most important aspects of the end user engagement are highlighted, including: identification of target audience, meetup planning, execution and follow-up effort after the event.